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Math Temple Escape

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Help a baby bunny hop away with the Golden Carrot! Bounce along a pastel temple path in 3D, jump logs, slide under flower garlands and dodge smiling mushrooms while cheeky little monkeys chase you. At every gate, hop under the sign with the right answer to zoom ahead. Counting, adding, subtracting, times tables and division for every age.

5.0 / 5 (2287 ratings)
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3… 2… 1… HOP! A baby bunny gives you a little wave, turns around, and starts bouncing down a pink and yellow stone path. In its paw is a shiny Golden Carrot from an old jungle temple. Right behind it, a little crowd of baby monkeys is giggling and running. They want that carrot back! Welcome to Math Temple Escape for kids!

It's a 3D running game on KidWorld. You steer the bunny with your arrow keys or a swipe. You jump over logs, slide under flower garlands and hop past smiling mushrooms. And every few seconds, three wooden signs hang over the path, each with a number. Only one of them is the answer to the math question at the top of the screen. Hop under the right sign, and your bunny zooms ahead. Kids have played it more than 500,000 times, and families rate it 4.9 out of 5 stars.

🐰 A Bunny, a Golden Carrot and a Path Above the Clouds

Some games let you run forever until you trip. This one is different. Your run has a real ending. The path floats high over a soft sea of clouds, with pastel trees and flowers on both sides. After the last math gate, a temple doorway waits under a big rainbow. Reach it, and you escape!

The path has three lanes: left, middle and right. Your bunny hops along by itself, so you never have to press a button to keep running. Your job is to pick a lane, jump, slide and turn at the right moments.

The math lives in the gates. A gate is a pink archway with three hanging signs, one sign over each lane. The question shows on a white card at the top of the screen, like 5 + 4 = ?. The answer is on one of the three signs. Whichever lane your bunny is in when it passes under the arch is the answer you pick.

The monkeys are the fun twist. They are not mean. They are cheeky baby monkeys who think the carrot looks yummy. Every mistake lets them creep a little closer. Every right answer pushes them back. If they catch you, they crowd around your bunny with big grins, and the run is over.

🎮 From Picking a Bunny to the Rainbow Door: Playing on KidWorld

  • Pick your level. Tap Change Level and choose Toddlers (ages 2–4), Preschool (4–6), Elementary (6–10) or Tweens (10–12). The level picks the math and how busy the path is. The game remembers your choice.

  • Pick your bunny. Four babies are waiting: Snowy (white, with a blue scarf), Cocoa (brown, with a red scarf and a pink bow), Pebble (gray, with a yellow scarf) and Peach (peachy, with a purple scarf and a bow). Your choice bounces up and down to say hi.

  • Pick your math. Mixed mixes everything your level has. Or pick just one kind: Count, Add, Subtract, Times or Divide. Each level only shows the buttons that fit it.

  • Tap Start Hopping! Your bunny faces you and waves during the 3, 2, 1 countdown. At HOP! it turns around and off it goes.

  • Steer with keys. Left and right arrows (or A and D) change lanes. Up arrow, W or the space bar jumps. Down arrow or S slides. The number keys 1, 2 and 3 jump straight to the left, middle or right lane.

  • Or steer with your finger. Swipe left or right to change lanes, up to jump and down to slide. You can also tap: the left side of the scene moves left, the right side moves right and the middle jumps. On a phone or tablet, big arrow and Jump buttons sit under the scene too, plus a Slide button on levels with garlands.

  • Hear the question. Tap the question card at the top (it has a 🔊) and the game reads it aloud. On Toddlers and Preschool, each new question is read by itself when the sound is on.

  • Watch the HUD. Top left shows the flag (gates done, like 3/10) and your 🥕 carrots. Top right shows the monkey faces. More faces lit up means the monkeys are closer.

  • Pause any time. Press Pause, P or Esc. Tap the big Paused card to keep running. The game also pauses by itself if you switch to another tab.

  • See your result. When you escape (or get caught), a result card shows your stars, your score out of 100, how many gates you got right, your carrots, your best streak and your time. Any question you missed is listed under Practice these again, with its right answer.

  • Go again. Tap Run Again for a brand-new path, Change Bunny or Math to switch your setup, or Change Level. The play page also has fullscreen, reload and music buttons.

🍄 Logs, Garlands, Streams and Corners: What's on the Path

Between the gates, the path has things in the way. Each one needs its own move. When you bump into one, a little word pops up so you know what happened.

🪵 Mushroom-topped logs: jump!

A fat log lies across all three lanes, with tiny mushrooms growing on top. Jump over it. If you don't, you trip and see Oopsie!

🌸 Flower garlands: slide!

A branch hangs low across the path, covered in flowers. It is too low to run under standing up. Slide under it. If you bump it, you'll see Boing! Garlands start at the Preschool level.

💧 Lily-pad streams: jump!

A stream of blue water with green lily pads flows across the path. Jump so your feet are in the air while you're over it. Landing in it means Splash! Streams start at the Elementary level.

🍄 Big smiling mushrooms: change lanes!

A giant red mushroom with a happy face stands in one lane. It is taller than your best jump, so jumping won't work. Move to another lane instead. On Elementary and Tweens, mushrooms sometimes stand in two lanes at once, so you have to find the one open lane. Bumping one means Bump!

➡️ Corners: turn!

Sometimes the path turns left or right. A wall with a pink, flowery arrow sign shows the way, and a Corner! or Turn! label pops up. On Toddlers and Preschool, the bunny turns by itself. On Elementary and Tweens, you have to swipe or press the arrow key the way the arrow points. Miss it, and you stumble.

🥕 Carrots: grab them!

Little orange carrots float in lines along the lanes. Run through them to collect them. Some lines curve up over a log or a stream, so you only get them if you jump. Some dip down under a garland, so you get them while sliding.

🐒 The Monkey Meter: How Close Are They?

The monkey faces in the top right corner are a danger meter. They tell you how close the monkeys are.

  • One step closer: a wrong answer at a gate, bumping into a log, garland, stream or mushroom, or missing a corner.

  • One step back: every right answer. Also, a few seconds of running with no mistakes (about 7 seconds on Toddlers and Preschool, 6 on Elementary and Tweens) calms one monkey down.

  • Almost caught: when only one more mistake is left, the meter turns red and you see The monkeys are coming!

  • Caught: the monkeys catch you on the 5th step on Toddlers, the 4th on Preschool and Elementary, and the 3rd on Tweens.

Here is a nice detail: right after a bump, your bunny gets a tiny moment where it can't be bumped again. So one bump never turns into two bumps in a row. Take a breath and get ready for the next thing.

🏆 Hop Smarter: Tips for a Clean Escape

Getting to the rainbow door is about two things: good math and good steering. These tips help with both. Each one comes from how the game really works.

1. Get to your lane early

The path just before a gate is always empty. There are no logs, mushrooms or corners there. The game keeps it clear on purpose so you have time to steer. So work out the answer while the signs are still far away, then move to that lane and relax. Don't wait until the last second.

2. Look for the gold edge

The sign over the lane your bunny is heading for gets a gold border. Before you pass under the arch, check that the gold sign has your answer. If not, there's still time to move.

3. Right beats fast

A right answer does two great things. It gives your bunny a burst of speed, and it pushes the monkeys back one step. A wrong answer brings them closer and stops your streak. So take the extra second to check your answer. The gates come about every 8 to 10 seconds, which is plenty of thinking time.

4. Build a streak for Super speed

A little 🔥 number on the question card counts your right answers in a row. Every third one in a row (3, 6, 9…) gives you Super speed!, an even bigger burst. A wrong answer sets the streak back to zero.

5. Never jump a mushroom

Logs and streams are for jumping. Garlands are for sliding. But the big mushrooms are too tall to jump over, no matter how good your timing is. The only way past is to change lanes. Learn this early and you'll save lots of bumps.

6. Use the fast drop

Did you jump, and now a garland is coming? Press slide while you're still in the air. Your bunny drops down fast and slides as soon as it lands. This is great when a log and a garland are close together.

7. Let the carrots show you the way

Carrot lines are placed to help you. When a line of carrots curves up into the air, there's something to jump over there. When it dips low, there's a garland to slide under. Follow the carrots and you'll often do the right move without thinking.

8. Turning on Elementary and Tweens

When the Turn! label shows up, the left and right keys stop changing lanes. For that short moment, they mean "turn this way." So pick your lane before the corner, then press the way the arrow points. Your bunny keeps its lane all the way around the bend. If you press a number key during the turn, the bunny moves to that lane right after it.

9. Use the number keys at the gates

On a keyboard, 1, 2 and 3 take you straight to the left, middle and right sign. That's one press instead of two, which helps when the answer is on the far side.

10. Practice one kind of math first

If subtraction feels tricky, pick Subtract on the setup screen for a few runs before trying Mixed. And if times tables slow you down on Tweens, warming up with the Multiplication Quiz can make every gate feel easier.

🧮 Five Gates, Solved Step by Step

The two wrong signs at each gate aren't random. They are the answers kids often get by mistake. Knowing these tricks helps you spot the right sign fast.

Toddlers: 3 + 1 with coins

The card says How many in all? and shows 3 coins, a plus sign, and 1 more coin. The signs say 4, 5 and 3.

  1. Count the first group: 1, 2, 3.

  2. Keep counting into the second group: 4.

  3. There are 4 coins in all. The 4 is on the left sign, so press 1 or swipe left. The 3 is a trap for kids who forget the extra coin.

Preschool: 8 leaves, one crossed out

The card asks How many are left? It shows 8 leaves, and the last one has a red line through it. That one has been taken away. The sum says 8 − 1 = ?, and the signs say 8, 9 and 7.

  1. Count only the leaves without a line: 7.

  2. So 8 take away 1 is 7.

  3. Watch the traps: 8 is what you get if you forget to take one away, and 9 is what you get if you add instead.

Elementary: 47 + 6

The signs might say 53, 43 and 35. Two of these are clever traps.

  1. Add the ones first: 7 + 6 = 13. So the answer must end in 3.

  2. That 13 has a ten in it. Carry the ten: 40 + 10 = 50.

  3. 50 + 3 = 53. The 43 is what you get if you forget to carry the ten. The 35 has its digits swapped around.

Tweens: 2 × 9

The signs say 20, 18 and 9.

  1. 2 × 9 means two nines: 9 + 9.

  2. 9 + 9 = 18. Hop to the middle sign.

  3. The 20 is 2 × 10, one step too far. The 9 is only one nine. Both traps look close, so take a quick look before you hop.

Tweens: ? + 245 = 612

Some Tweens gates hide a number at the start, like ? + 245 = 612.

  1. Think: what plus 245 makes 612? Take 245 away from 612.

  2. 612 − 200 = 412. Then 412 − 40 = 372. Then 372 − 5 = 367.

  3. Check it: 367 + 245 = 612. ✅ Signs like 377 or 357 are off by ten, which happens when a borrow goes wrong.

Division works the same way. For 84 ÷ 7, ask "how many sevens make 84?" Ten sevens are 70, and two more are 14. So the answer is 12. A sign showing 7 is a trap: that's the number you divide by, not the answer.

🥕 Math Temple Escape for Kids from 2 to 12

Each level changes the math, the speed, how many gates there are, and what's on the path. Here is what to expect.

🐤 Little Hoppers: Toddlers, Ages 2 to 4

Math Temple Escape for toddlers is a gentle first run. There are 8 gates. The questions use pictures: count up to 5 things, or add two small groups to make 5 or less. The path has only logs and mushrooms, corners turn by themselves, and each question is read aloud when the sound is on. The monkeys need 5 steps to catch up, so it's very hard to lose. A grown-up can sit close and help with the swipes.

🌼 Garland Sliders: Preschool, Ages 4 to 6

Math Temple Escape for preschoolers has 10 gates. Kids add two groups up to 10 and do take-away questions, where the pictures being taken away are crossed out. Flower garlands join the path, so sliding becomes a new skill. Corners still turn on their own, and questions are still read aloud.

🧭 Corner Turners: Elementary, Ages 6 to 10

Math Temple Escape for elementary kids has 12 gates and a faster bunny. The math moves to two-digit adding and taking away, like 47 + 6 or 63 − 28, plus times tables. Lily-pad streams appear, mushrooms can block two lanes, and now you must turn at corners yourself. If you love picking the lane with the right answer, Math Moto Race uses the same idea on a speedy motorbike.

⚡ Speed Hoppers: Tweens, Ages 10 to 12

Math Temple Escape for tweens is the big challenge. There are 14 gates, the fastest speed, and up to 4 things in the way between gates. The math includes three-digit sums and differences, missing-number puzzles, times tables up to 12 × 12 (and some like 23 × 7), and division. The monkeys only need 3 steps to catch you, so careful math and quick feet both matter.

🎖️ Gates, Escape and Carrots: Adding Up Your Score

Your score is out of 100 and has three parts:

  • Gates: up to 60 points. This part depends on how many gates you got right. All right means all 60.

  • Escape: 25 points. You get these for reaching the rainbow door. If the monkeys catch you, this part is 0.

  • Carrots: up to 15 points. You don't need every carrot. Grab about 6 out of every 10 carrots on the path and you get all 15.

For example, one Toddlers run answered all 8 gates right, escaped, and collected 25 carrots. That earned 60 + 25 + 9 = 94 points and five stars. A score of 90 or more gives 5 stars, 70 or more gives 4, 50 or more gives 3, and 25 or more gives 2.

🌈 What Kids Learn While They Hop

Quick number thinking. A gate comes every few seconds, so math facts get used again and again. Seeing 5 + 4 a few times in a fun chase helps it stick much better than a page of sums.

Thinking ahead. The best runners solve the question while the signs are still far away, then move early. That's planning, and it works in real life too.

Smart checking. The wrong signs are the mistakes kids really make, like forgetting to carry a ten or swapping two digits. Spotting the trap teaches kids to check their work.

Brain and body together. You have to think about 2 × 9 while also jumping a log. Doing two things at once is a great workout for focus.

Staying calm. The monkey meter goes up and down. One mistake isn't the end, because a right answer pushes the monkeys back. Kids learn to shake off a slip and keep going.

Learning from mistakes. After a wrong gate, the card shows the real answer in green. At the end, Practice these again lists every missed question, so kids know just what to practice. If your child loves exploring in 3D, MathCraft is another math world where kids walk around an island and solve puzzles to dig up gold and diamonds.

Parents' corner: is it a good fit?

Math Temple Escape is gentle and safe. The bunnies are cuddly, the colors are soft pastels, and the monkeys are giggly babies, not scary chasers. When they catch the bunny, they just crowd around with big grins. The game has no chat and no fighting. It practices counting, adding, taking away, times tables, division, place value and missing numbers, along with focus and hand-eye skills. Each run takes about one to three minutes, which makes it a great short math break.

The Golden Carrot is shining, the monkeys are giggling, and the rainbow door is waiting at the end of the path. Pick your bunny, pick your math, and see if you can make it all the way. Have fun playing Math Temple Escape for kids, and happy hopping! 🐰🥕

🖼️ See the Game in Action

the Choose Your Level screen in Math Temple Escape for kids, with Toddlers, Preschool, Elementary and Tweens cards

The Choose Your Level screen in Math Temple Escape for kids, with Toddlers, Preschool, Elementary and Tweens cards

the setup screen with four baby bunnies to pick, Cocoa chosen, and Mixed, Add and Subtract math buttons

The setup screen with four baby bunnies to pick, Cocoa chosen, and Mixed, Add and Subtract math buttons

a math gate for toddlers with the signs 4, 5 and 3 hanging over the lanes and the question 3 + 1 with coin pictures

A math gate for toddlers with the signs 4, 5 and 3 hanging over the lanes and the question 3 + 1 with coin pictures

Snowy the bunny hopping toward a corner with a pink arrow sign while a take-away question shows 8 leaves with one crossed out

Snowy the bunny hopping toward a corner with a pink arrow sign while a take-away question shows 8 leaves with one crossed out

Super speed! popping up after three right answers in a row, with a smiling mushroom ahead and two monkeys behind

Super speed! popping up after three right answers in a row, with a smiling mushroom ahead and two monkeys behind

Math Temple Escape for tweens asking 2 × 9 with the signs 20, 18 and 9 ahead and three monkeys close behind the bunny

Math Temple Escape for tweens asking 2 × 9 with the signs 20, 18 and 9 ahead and three monkeys close behind the bunny

the bunny hopping toward the temple exit under a big rainbow after all 8 gates were answered right

The bunny hopping toward the temple exit under a big rainbow after all 8 gates were answered right

the You escaped with the Golden Carrot result card with five stars, a score of 94 and 8 out of 8 gates right

The You escaped with the Golden Carrot result card with five stars, a score of 94 and 8 out of 8 gates right

S
Samuel Brooks
He got faster with addition after a week of playing, and he asks to beat his own time.
1h ago
H
Harper
Sliding under garlands became her favorite move—perfect timing feels rewarding.
1h ago
A
Avery
My second grader actually chose times tables because the chase makes it feel like a game, not a worksheet.
1h ago