Magic Crossbow: Extra Letter
437.3K playsLook at the picture, find the letter that doesn't belong, and shoot it with your magic crossbow! Pop the extra letter out of L O A V E and the word LOVE is left. Short picture words for little ones, longer words and two sneaky extra letters for big kids.
Real archers aim at a round red target. In this game, the target is a letter. A picture of a horse sits on a card, and under it stand six letter tiles: Z H O R S E. One of them is a sneaky stowaway. Point your magic crossbow at the Z, let the arrow fly, and pop! The Z bursts into sparkles, the tiles slide together, and the word HORSE is all that's left.
That is Magic Crossbow: Extra Letter for kids, a spelling game on KidWorld where every round is one word with a letter that doesn't belong. You look at the picture, think about how the word is spelled, and shoot the letter that shouldn't be there. Kids have played it more than 400,000 times, and families have given it 4.9 out of 5 stars in more than 2,000 ratings. There is no clock, no lives to lose, and a cheerful meadow full of smiling sunflowers and peeking bunnies to aim over.
πΉ A Spelling Puzzle You Solve With Arrows
Each game is 10 words long. For every word, you see three things: a picture (like π±, π³ or π), a short instruction such as Shoot the extra letter!, and a row of big letter tiles. The tiles spell the word, but with one extra letter mixed in. On the Tweens level there are two extra letters.
Your job is to find the letter that doesn't belong and shoot it. A crossbow is a bow that sits sideways on a wooden stock, so it shoots straight where you point it. This one is purple, with a pink gem and two gold stars on its tips. It waits at the bottom of a sandy path and turns to face any tile you choose.
Here is the clever part. The game doesn't care which tile it added. It only checks whether the real word can still be spelled, in order, from the letters that are left. So if the word is ZEBRA and the tiles say Z E B B R A, both B's are fair targets. Either one you shoot leaves ZEBRA behind, so either one is a hit.
πΉοΈ Ten Shots, Screen by Screen
Pick your level. The game may start right away on Elementary. To choose a different one, tap Change Level in the top corner. You'll see four cards: Toddlers (ages 2β4), Preschool (4β6), Elementary (6β10) and Tweens (10β12). The game remembers your choice for next time.

- Look at the picture first. The emoji on the card tells you the word you're hunting for. On the Tweens level, a short clue sits under the instruction too, like It rushes sick people to the hospital.
- Listen if you like. The round green π button on the card says the word out loud: Find the word: tree. On the Toddlers and Preschool levels, the game reads each new word by itself when the sound is on.
- Aim. Move your mouse over a tile and the crossbow swings to face it. A red target circle appears on that tile and its edge turns orange. On a keyboard, press β and β to move the aim from tile to tile.
- Shoot. Tap or click a tile, press Space or Enter to shoot the tile you're aiming at, or just type the letter on your keyboard. The arrow flies up with a trail of colored sparkles.
- Watch what happens. If you hit the extra letter, it pops and the other tiles close up. If you hit a letter the word needs, a magic shield bounces the arrow away, and a note says something like That letter belongs in the word! You can shoot again as many times as you need.
- Celebrate the word. When only the real word is left, the tiles turn green, confetti flies, a +10 (or a smaller number) floats up, and the message shows the word with a cheer like Super! or Bullseye! The next word comes along by itself.
- Check your score along the way. The blue badge at the top left shows which word you're on (like 3/10). The white badge at the top right shows your points. After two perfect words in a row, a π₯ streak badge appears next to it.
- Read your result card. After word 10 you get a title, up to five β stars, your score out of 100, how many words you solved on the first try, how many shots missed, and your best streak. Any word you missed shows up under Practice these again.
- Play again. Tap Play Again for 10 new words at the same level, or Change Level to switch. Above the game, the play page also has buttons for fullscreen, reload (a fresh start) and music on or off.
β How Every Arrow Changes Your Score
Each word is worth up to 10 points. Every missed shot on that word takes away 3 points, and a word can never drop below zero. So the math for one word looks like this:
No misses: 10 points
One miss: 7 points
Two misses: 4 points
Three misses: 1 point
Four or more misses: 0 points, but you still finish the word
Ten perfect words make a perfect 100. Your result card picks its title from your score. Scoring 90 or more earns all five stars and Bullseye! You are a word wizard! A score of 70 or more gets four stars and Super shooting!, and 50 or more gets three stars and Nice aiming! Lower scores still get a kind note, like Good practice! or Keep practicing, archer!
Notice what is not on that list: time. The game never counts how fast you are. The only thing that costs points is shooting a letter the word needs. That means the best way to win is to slow down and be sure.
π§ Sharp-Eye Spelling: How to Hit the Extra Letter Every Time
Anyone can tap tiles until one pops. Getting the extra letter on the first shot is the real skill. These tips go from easy to clever.
1. Say the word before you look at the tiles
Look at the picture and say its name, out loud or in your head. Then spell it before your eyes reach the tiles. If you already know horse is H-O-R-S-E, the Z in front jumps out right away. If you look at the tiles first, the extra letter can trick your eyes into reading a word that isn't there.
2. Walk the tiles from left to right
Go one tile at a time and tick off each letter of the word in order. The first tile that doesn't match the next letter you need is very likely the extra one. This is how the game itself checks a shot, so it's the most reliable trick of all. It works best on long words, where your eyes might skip a letter in the middle.
3. Look for a letter the word never uses
On the Toddlers and Preschool levels, the extra letter is always a letter that isn't anywhere in the word. So if you see a Z in HORSE or an X in FROG, that's your target. The game also keeps lookalike letters out for these two levels. You'll never see a D hiding in BED or a Q hiding in DOG, because a young reader could easily mix those up. If a letter looks very different from all the others, trust that feeling.
4. Be careful with double letters
From Elementary up, the extra letter is often a sneaky one: a letter that's doubled when it shouldn't be. RABBIT really has two B's, and SHEEP really has two E's. But ZEBRA has only one B, so Z E B B R A has one too many. When you see two of the same letter side by side, stop and ask: does the real word have a double here? If it does, leave them both. If it doesn't, shoot either one. Both count.
5. Watch out for the vowel trap
Vowels are the letters A, E, I, O and U. The other common trick on the older levels is an extra vowel squeezed between two letters, like C A M A E L for CAMEL. Vowels are easy to miss, because so many words are full of them. Clap the word into parts: cam-el. Each part has one vowel sound. If the tiles show a vowel you can't hear anywhere in the word, that's probably the extra one.
6. Aim first, then double-check
Shooting is a two-step move on a computer. Hover over a tile, or press the arrow keys, and the red target shows where the arrow will land. Look at the target, read the letters around it, and only then click or press Space. A half-second check is much cheaper than a 3-point miss.
7. On Tweens, let the clue do the work
The Tweens level hides two extra letters inside long words like CROCODILE or SPAGHETTI. The clue under the instruction is a big help. Read it, name the word, and then use tip 2. After your first hit, the message says Great shot! Now find one more. The two extra letters never sit right next to each other, so after you shoot one, keep scanning the rest of the word instead of looking right beside it.
8. Use the glow to learn, not just to finish
If you miss, the game helps you. On the Toddlers and Preschool levels, the extra letter starts to glow yellow after one miss. On Elementary and Tweens it glows after two misses on the same word. A message says Look! The glowing letter is extra. The glow itself is free, but the misses before it already cost points. When it lights up, don't just shoot it. Take a second to see why it's extra, so you'll spot that trick yourself next time.
9. Guard your streak
Your π₯ streak counts perfect words in a row, and your best streak shows on the result card. One miss resets it to zero. When the streak badge is showing, that's a great reason to do tip 1 and tip 2 every single time.
π Five Rounds, Thought Through Out Loud
Here is how a careful archer thinks through real rounds from each level.
Toddlers: π± and the tiles C M A T
The picture is a cat. Say it: c-a-t. Three sounds, three letters. Now look at the tiles. C is right. M? Cat has no M sound. That's the extra letter. Shoot the M and the tiles close up into CAT. Toddler words are always three letters long, so if you can count to three, you can check your answer: four tiles minus one equals three.
Preschool: π³ and the tiles T O R E E
The picture is a tree. Tree starts with T and R pushed together: tr-ee. There's no O sound anywhere. The two E's might look suspicious, but TREE really does end with a double E, so they both stay. Shoot the O and you're done. If you shot the T by mistake, the shield would bounce the arrow, and the O would start to glow right away as a hint.
Elementary: π¦ and the tiles Z E B B R A
This is the double-letter trick. Spell zebra in your head: Z-E-B-R-A, one B. The tiles have two B's side by side. Since the real word only has one, one B is extra. Which one? It doesn't matter! Shoot the first B or the second B, and either way ZEBRA is left. The game judges the word, not the tile.
Elementary: πͺ and the tiles C A M A E L
Here comes the vowel trap. Walk the tiles left to right against C-A-M-E-L. C matches. A matches. M matches. The next letter you need is E, but the next tile is an A. That second A is the extra one. Be careful not to shoot the first A, because CAMEL needs it. Shooting the first A would leave C M A E L, which can't spell camel in order, so the shield would block it.
Tweens: π and the tiles A F M B U L A P N C E
The clue says It rushes sick people to the hospital. That's an ambulance, A-M-B-U-L-A-N-C-E, nine letters. There are eleven tiles, so two are extra. Walk them: A matches. F? You need an M next, so F is extra. Keep going: M, B, U, L, A all match. Then you need N, but the tile is a P. That's the second extra letter. Shoot F and P, and AMBULANCE turns green for the full 10 points.
π Letters That Look Extra (but Aren't)
Some letters seem like they shouldn't be there, but the word really needs them. Shooting these is the most common way to lose points.
- The quiet E at the end. In HOUSE, CAKE and WHALE, the E at the end makes no sound of its own. It still belongs. If you shoot it, the shield will bounce your arrow.
- Real double letters. APPLE, BALL, BELL, SHEEP, RABBIT, CARROT and PUZZLE all have doubles that belong. Only shoot a double when the real word has one letter there.
- Letters that team up. In ELEPHANT, the P and H work together to make an f sound. In CHICKEN, the C and K team up at the end. Neither letter is extra, even though you only hear one sound. Spell the word slowly before deciding a letter doesn't belong.
- Shooting too fast after a hit. On Tweens, once the first extra letter pops, the tiles move. Look at the new row before you aim again.
π Magic Crossbow: Extra Letter for Kids From Two to Twelve
The level you pick changes the words, how sneaky the extra letter is, and how fast the hint arrives.
π£ Magic Crossbow: Extra Letter for toddlers (ages 2β4)
Toddlers get short, three-letter words with clear pictures: cat, dog, pig, sun, bus, egg and more. The extra letter is never in the word and never looks like a letter in it, so it stands out. The game says each new word aloud when sound is on, and the hint glows after just one miss. A grown-up can point at the picture, say the word together, and let the child tap the tile that looks different.
π¨ Magic Crossbow: Extra Letter for preschoolers (ages 4β6)
Preschool words grow to four and five letters, like fish, frog, snail, whale and apple. The extra letter still never appears in the word and never looks like one of its letters, and the hint still glows after one miss. Words are read aloud automatically with sound on. This is a great level for kids who are starting to sound out words and match letters to sounds.
π Magic Crossbow: Extra Letter for elementary kids (ages 6β10)
Elementary brings longer words, like rabbit, penguin, octopus, volcano and pumpkin. Now the extra letter is often a tricky one: a doubled letter or an added vowel. Those are the same slips kids really make when they write, so spotting them is great proofreading practice. The words are not read aloud automatically, though the π button still works, and the glow waits until after two misses.
π Magic Crossbow: Extra Letter for tweens (ages 10β12)
Tweens get the biggest words, like butterfly, crocodile, telescope, chocolate and spaghetti. Each one hides two extra letters, and the card adds a clue instead of relying on the picture alone. Players who enjoy the challenge and want a step up can try Magic Crossbow: Extra Word, where the same crossbow shoots an extra word out of a whole sentence.
π» What Young Archers Practice Without Noticing
Hearing the sounds inside a word. To find the extra letter in T O R E E, you have to hear that tree has no O sound. That's the same skill kids use when they sound out new words in a book.
Knowing what a word should look like. Spotting the extra B in ZEBBRA means remembering that zebra has just one. Every round trains your eyes to notice when a spelling looks wrong. That helps a lot when checking your own writing at school.
Looking closely at letters. On the youngest levels the extra letter is easy to tell apart, which helps little ones learn letter shapes. On older levels, kids have to compare letters one by one, from left to right.
Stopping to think. Since misses cost points and speed doesn't matter, the game rewards a calm, careful player. Kids learn that checking before acting pays off.
Trying again without fear. A wrong shot just bounces off a shield, and every word still ends with a happy green row and confetti. Nobody gets stuck, and the Practice these again list turns mistakes into a short study list.
If your child likes building words letter by letter, Word Scramble flips the puzzle around: every letter belongs, and the job is to put them in the right order.
A note for grown-ups
Magic Crossbow: Extra Letter for kids is gentle and safe for young players. The arrows only ever hit letter tiles, the scene is a sunny meadow with smiling trees and mushrooms, and nothing chases or scares the player. There's no timer and no way to fail a word. It practices spelling, letter-sound matching, careful reading and proofreading. Words read aloud with the π button help children who are still learning to read. A good routine is to play one game together, then read the Practice these again words out loud and spell them on paper.
Ready to pick up the crossbow? Choose your level, look at the picture, and pop out every letter that sneaked in where it doesn't belong. Magic Crossbow: Extra Letter for kids turns spelling into target practice, and a perfect 100 is waiting for the sharpest eye. And if numbers are more your thing, the same crossbow is ready for you in Magic Crossbow: Extra Number, where you shoot the number that breaks a counting pattern.
πΌοΈ See the Game in Action

A tree picture above the letter tiles T O R E E, with the magic crossbow aiming its red target at the extra O

The extra O glowing yellow as a hint after a missed shot at the T, in Magic Crossbow: Extra Letter for preschoolers

An ambulance picture and clue over the tiles A F M B U L A P N C E in Magic Crossbow: Extra Letter for tweens

Green tiles spelling AMBULANCE with a +10 and a Super! message after both extra letters were shot

The result card in Magic Crossbow: Extra Letter with a score of 97 out of 100, five stars and avocado to practice again
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